GENERAL GAMES > DayZ Flashback

Popular requests for the server!

(1/2) > >>

Mitton:
Hey

Thought I'd try and make a concise thread for popular feature requests and bug reports.  Hopefully makes things a bit easier going for this initial setup phase :D

Popular requests:
1: 6 hour restarts instead of 4 hour. Purely because the map is so much bigger.  Slightly more bias to daylight and twilight, with the last phase (hour/hour and a half) in darkness.
2: HUD at the bottom of the screen, that shows things like Health, Pop Tabs, Respect, in-game clock, server restart countdown.
3: Text message reminders for restart countdown
4: Roaming ai (including in vehicles if possible).
5: Care package drops/heli crashes, with ai

Dave790:
A few things...
1. a HUD at the bottom of the screen with health, FPS etc...
2. Counter till the restart.
3. If you have roaming AI then you need TABS when you log in for the first time, ALL towns and Military spawn AI. You have to gear up before meeting AI, 7500 or 10000 will help out. But this is ONLY when you log in for the first time. -- [ SET AT $1000]
4. An hour and a half of night in a six hour restart will work perfectly.
5. Para drops help you get from A to B a bit quicker.

Mitton:
Popular requests:
1:  There seems to be only 1 unit of roaming ai using vehicles at the moment (a heli).  Is it possible to have more units tripping around in ground vehicles and also the hummingbird heli's that have got the big spinny guns on?  Maybe 2 units in helis and 4 in ground vehicles?
2: The in game clock starts maybe an hour and a half too early so we don't get darkness near the end of the restart any more. Any chance you could push the clock forward an hour and a half?
3:  Is it possible to have really high intelligence ai groups takeover some of the small towns, and we have to secure the town back?  No loot boxes, just action.

Dave790:
An armed Heli would be nice so as to act as air support for the AI base mission and also to shoot down those pesky Ghost Hawks, nothing to OP just a Heli with a couple of gunners seats would be grand  ;)

Mitton:
Thanks dude!

I do hope no1 isn't as tricky as it was in DayZ, but...

1/ The mouse cursor thing is back in Exile.  If you scroll wheel, a little dot comes up in the centre of the screen and you can search for things with it.  If it passes over an object like a player it shows their name on screen giving away their ID and location, even if you haven't actually seen the player behind a wall or trees or behind the crest of a hill.  It works out to a long distance too, several hundred metres.  Could this be removed?  You can also see things like the airport terminal floodlights with it (status on or off) and cars for ease of testing.

2/ If a player places a bomb, even if not in your group, the bomb gets drawn on the map.  They also get a warning sign (red triangle) drawn on your screen in-game, similar to the hexagons you can see on players in your team, so you can see them long before you've approached them even without checking the map.  Through walls and stuff.  Could this be removed?

3/ Once you've seen a player/ai/vehicle in game, they get drawn on the map for you and your group to see.  You and the group can then track them without having to put eyes on them again.  While it's useful for the win, it's all to easy to just watch the map and wait for the shot to develop.  If nobody objects, pls could this also be removed?

4/ Please could you allow us to take the ai vehicles (cars and trucks) as a reward for killing the ai in them?

Navigation

[0] Message Index

[#] Next page

Go to full version