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GENERAL GAMES => DayZ - Flashback / Standalone & Mod => DayZ Flashback => Topic started by: PvtMorph on July 14, 2016, 02:14:35 PM

Title: Klen
Post by: PvtMorph on July 14, 2016, 02:14:35 PM
Ok so myself, black, mitton, savage and storm tried klen again. We got quite well into it, but the respawn time for the ai could be increased abit or limited, the wooshes when they respawned vaired from 2 mins to 5. Sav and me made it up on to a tower but somehow we still got killed even though we where crouched behind the wall.
Title: Re: Klen
Post by: KrisiS on July 14, 2016, 07:09:19 PM
When the dust settles after the mission, Klen has quiet a few poptabs sitting up on it for the taking.
It is meant to be a bitch of a mission but has certainly got some glitches.

I've edited it a little to try to get some of the buggy feel out of it, hopefully it is a positive move.
Title: Re: Klen
Post by: Mitton on July 22, 2016, 01:01:52 AM
The mission is awesome, but we're unable to finish it at the moment.  The ai respawn back in faster than we can possibly kill them.  But other than that, it's spot on.  Very very difficult  8)
Title: Re: Klen
Post by: Dave790 on July 22, 2016, 01:08:56 AM
At the moment Klen is unachievable to complete, there are way too many respawns of AI. We have tried it for two nights now without success, we get it down to the last couple but get rekt with the respawns. A few suggestions...
 1.  A max number of AI, make it high as it should not be easy.
 2.  Keep everything else the same, we don't know what's in the box as 5 of us tried tonight but did not finish it after 3 hrs of assault.
Title: Re: Klen
Post by: KrisiS on July 22, 2016, 12:26:52 PM
Will tweak the settings a little soon, see if we can get more balance..

So far the boxes contain the following (subject to further balancing if needed):



Title: Re: Klen
Post by: PvtMorph on July 22, 2016, 12:31:20 PM
I dont think the defibs have been working since the last exile update
Title: Re: Klen
Post by: Dave790 on July 22, 2016, 01:44:51 PM
 Thanks KrisiS, if there was a set number of AI then you would be able to complete the mission. At the moment there were more AI spawned in than there was there in the first place, they then ran inside and hid next to the Genny (bastards!!!). You can lose all your gear many times over when you attempt it, grenades are needed to clear out the stubborn AI that like hiding in corners.
  They are also still shooting through walls and glitching like total bosses  :)
Title: Re: Klen
Post by: Mitton on July 23, 2016, 11:24:27 AM
Hey hey ;D

We finally cracked it!  It took 5 of us six and a half hours and many deaths.  So many deaths ;D

It's almost the perfect storm, but there's just 2 problems with it.  The respawns/reinforcement thing unfortunately doesn't play well.  More ai is great, but it's just the nature of them spawning next to you or behind you (both inside and outside the castle) that makes it more trolly than difficult tbh.  You're just instantly dead XD  Maybe if the respawning started from the beginning, to keep the enemy numbers high, and only inside the castle?  The illusion might be better?  I don't know.  Or maybe just a fixed (but very high) number of them from the beginning?

And the other problem was, we got to the crates, and before we could get all the gear out and get away, the mission started again XD  I left with nothing back on the coast ;D

But the other 95% of what makes the mission is awesome.  Location, ai difficulty, ai placements, reward crates.  Spot on!
Title: Re: Klen
Post by: KrisiS on July 23, 2016, 11:58:46 AM
the mission started again XD

LMAO :P
Title: Re: Klen
Post by: KrisiS on July 23, 2016, 12:05:17 PM
Have made some adjustments to the mission now, I won't spoil the settings but should be less troll'like now.
2hrs before the mission respawns though. On respawn within the 24hr restart, it wont have new wooden crates.
Title: Re: Klen
Post by: Mitton on July 23, 2016, 12:25:17 PM
[thumbs_up_smilie] :D
Title: Re: Klen
Post by: Dave790 on July 23, 2016, 02:08:14 PM
At least you finally got it done, sorry to hear of the restart while still looting  :( I take it as soon as the clear message comes up the 2hr timer starts?
Title: Re: Klen
Post by: KrisiS on July 23, 2016, 02:26:38 PM
Yeah, 2hrs after the completion ;)
Title: Re: Klen
Post by: Savage McTavish on July 24, 2016, 02:46:05 AM
Klen got it tight !!
Title: Re: Klen
Post by: KrisiS on July 24, 2016, 11:43:16 AM
Nice Nice, :)
Title: Re: Klen
Post by: Mitton on July 24, 2016, 02:32:38 PM
Was awesome mate.  Took 5 of us five and a half hours to clear.  Very difficult and a good balance with the rewards for the effort.  Total pops value ended up around ~64k, so a little over 10k each.
Title: Re: Klen
Post by: Multi-Vitamine on July 25, 2016, 01:03:16 PM
I don't know what these nubs are on about.. way too easy i think..

Some nades, some clever usage of teammates and pow, mission done..