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GENERAL GAMES => DayZ - Flashback / Standalone & Mod => DayZ Flashback => Topic started by: seaqr on June 13, 2016, 10:16:41 PM

Title: Tanoa?
Post by: seaqr on June 13, 2016, 10:16:41 PM
Any plans on changing the exile server map to Tanoa? Or maybe starting a Tanoa server?
I know it is risky, but official maps used to be popular.(and practically there is no playerbase to lose for now :( )

Anyway, it's very nice to have a server with the original dayz playstyle, but it will get populated hardly, as we can see... Maybe you could try adding a few more vehicle and weapon types (not more of them, just more kind of cars, weapons). It would be more colorful, and wouldn't break the hardcore style.
Title: Re: Tanoa?
Post by: Mitton on June 14, 2016, 09:31:06 PM
Hey seaqr

Thanks for your input dude.  Some interesting points, and also thanks for the compliments.  It's great that those who find the server appreciate the experience :)

Therein lies our biggest challenge.  Helping people find the server.  There's still a player base of 100's of thousands who'd love to find the original DayZ Mod experience on Arma 3, but getting the information out there is the problem.  We've done small promotions on Steam workshop and Steam Video's, and for a short period the server comes alive with players.  When it's alive, it's almost more DayZ than the original DayZ.  It's properly electric.  But when the promotion material drops away from the "new this week" lists, the server population slowly declines again.  It only takes a day or two of low activity, and the people who are visiting don't stick around.  You need an active player base of around 3000+ to hold a server at 10+ players 24/7 every single day for a month.  Getting those first 3000 is so hard.

About Tanoa, and I don't speak for the whole community with this.  Just my personal thoughts.  Our heritage in is original DayZ Mod Chernarus.  It's just something we've got lots of experience with from Arma 2.  Altis didn't work out for us and makes us (or at least me) nervous of other maps.  You wouldn't believe how beautifully we tuned Exile for Altis, but we were stuck with the same problem we have now.  Attracting the players.  People simply go where the players already are, and those servers are the ones with huge player bases already on other servers.  A switch to Tanoa now is a massive gamble dude, at a time when hundreds of Tanoa servers will be springing up all fighting for the same few players, and with no reference points for us to know how to tune it for the best experience.

I'll definitely be playing the new map, but for all the effort we've put into Chernarus, we just really need to attract the player base to see it do as well as it deserves.  Seriously, with lots of players on, it's electric.  Hope you stick around dude and can help see the server through to the high pop days  :)