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Creep Score and you.
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Topic: Creep Score and you. (Read 1579 times)
Capped
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Posts: 346
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Sri lankan Beauty
Creep Score and you.
«
on:
May 18, 2013, 03:12:44 PM »
Creep Score (CS) Is the number of minions killed. It is vital that you keep these numbers in-line, as each kill grants gold and gold = items = power = kills = win.
At 10 minutes, a total of 108 minions will have entered (and died) in lane. This can be multiplied for higher timings (15, 20 etc) This is disregarding the farming of jungle creeps (Mid - Wraiths most predominantly.)
So:
10 Mins - Total minions = 108
15 Mins - Total minions = 162
20 Mins - Total minions = 216
30 Mins - Total minions = 324
Now, past the 10 minute mark everything goes to shit and the game runs at different paces so saying "have X CS by 20 min" is unreliable. Prior to 10 mins, everyones in lane doing their own thing.
The general rule for CS at 10 min is above 70. Always try and get above 70 CS by 10 minutes. This allows for 30% of the total CS available to you to be lost in fights / ganks / harrass / b2b's (back to base)
If your just freefarming and no action is taking place / you dont have to back then 100 CS at 10 mins is entirely possible.
So try to have:
70 CS - 10 Min
100 CS - 13-14 Min
175+ CS - 20 min (Varies)
Last Hitting
Last Hitting is waiting untill you can 1 hit kill (1HKO) a minion and then doing so. This grants you full EXP and Gold with the following advantages.
Now you all infamously took the piss out of me when we all played bots for doing this (Hi multi.) but its extremely useful in PvP for these reasons.
-Its the most effective and reliable way of scoring CS.
-It doesnt push lane super hard and open you up to ganks.
-It gives you time to harrass, poke and position against the enemy.
Last Hitting is the best way to play in lanes due to these advantages. You'll get more gold, be less open to ganks and be able to concentrate more on what you / your enemy are doing then slowly chipping away at those creeps. Knowing when to CS and when to harrass an enemy champion takes practice.
Using skills to kill minions is often stupid. Especially as an ADC. Exceptions are things like Morgana's W and skills equivilent, which are freefarm mechanics. Or top laners being shoved out of lane. Like an olaf using his Q to pick up CS so he doesnt die / take insane poke. Save your mana for dem champions.
The way the minions work, a good 80% of the time they will focus down one minion which means you wont lose CS from having 2-3 die at the same time.
Once lanes start stacking this becomes unreliable and you are forced to use AA's (Auto attacks) to even it out, this is advanced and even i dont know what im doing with it because its pretty hard, but the general principle is:
Use auto attacks to even out a lane so you can last hit them all. For instance - 2 minions at 80% losing 10% hp every 2 seconds. You would hit one of them for 20% so that they would be 60% - 80% and dropping 10% at the same time, so that they get low at different times and you can kill them both one after the other.
Pushing lane / sieging.
All of this goes out the window once you want to push the lane to tower and start sieging.
This is sorta related but more a harassment technique. Shoving to the enemy tower causes them to lose CS, it is infinitely harder to CS under tower as it hits for a crap ton of damage, wheras you can practically carry on doing your thang (at risk of ganks.)
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Last Edit: May 18, 2013, 03:16:27 PM by Capped
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Creep Score and you.