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General Discussion / Re: CS:GO Beginners Bible.
« on: June 18, 2014, 10:00:21 PM »The money system in Counter-Strike is one of the biggest tactical aspects of the game. At the beginning of the match, each player spawns with $800 and just a pistol and a knife. The players must skillfully manage their money and equipment to have a greater likelihood of accomplishing their goals. Players earn money by getting kills and by winning rounds, and they can use that money to buy better weapons. But if a player dies, he must rebuy his weapons with the money he has left.
Basic Money System
Players can earn money by accomplishing objectives, getting kills, or winning rounds.
Counter Terrorist Economy
Round loss money
First round loss: $1400
Second consecutive round loss: $1900
Third consecutive round loss: $2400
Fourth consecutive round loss: $2900
Fifth+ consecutive round losses: $3400
Round win money
Elimination win: $3250
Time out win: $3250
Win by defusal: $3500
Win by hostage rescue: 2900
Other Counter-Terrorist earnings
Defuser's cash bonus: $300
Interacting with a hostage: $300
Rescuing a hostage: $1000 for the rescuer, $600 for all other teammates
Terrorist Economy
Round loss money
This is the same as for the Counter-Terrorist team, with the addition that if the Terrorist team plants the bomb, but loses the round, they earn an additional $800
Round win money
Elimination win: $3250
Detonation win: $3500
Other Terrorist earnings
Bomb planter's bonus: $300
If time runs out, the remaining Terrorists receive no money the next round
How to lose money
Killing a teammate: -$3300
Injuring a hostage causes a player to lose a varying amount of money
A player who suicides receives no money the next round
Weapon kill bonuses
Shotgun kills: $900
SMG kills (excluding P90): $600
AWP kills: $100
Knife kills: $1500
All other kills: $300
Team money management
Counter-Strike is fundamentally a team game. During a match, a team must generally buy together and save together. It is important to know if your team is buying or saving.
If you buy when the rest of your team is saving, chances are you will die that round because they don't have the resources to cover you and it's very difficult to take on an entire team single handedly. This means that you probably no longer have enough money to buy a weapon the next round, and your team is forced to play the next round 4v5. By buying together, you enure that you are able to attack the other team with your greatest amount of force for the greatest number of rounds.
When you are buying together with your team, make sure that your buys are complementing each other effectively. A team of 5 AWPers is not going to be very effective on a map like Nuke, which has a lot of close quarters. Communicate with your team to ensure that you are buying in a way that maximizes your advantage on the map.
Another important part of team money management is being aware of your teammates' money and whether or not they need a "drop", which is where you buy a weapon for your teammate. For example, if you can either buy an AWP or two AK-47's, and your teammate can't buy any gun, it's important to recognize that and offer your teammate a "drop".
An oft-overlooked aspect of team money management is predicting how much money the other team has and what they can buy. The point of buying weapons is to counter the other team, which means you need to be able to predict what they might be buying.
To allow of these balancing acts to occur, a player has to make sure to only buy near the end of the freezetime, after the in-game leader has been able to call a buy or save and after each player has assessed their own ability to buy weapons for themselves and others.
Pistol round
"Pistol round" refers to the first round of the game, when each player has only a pistol and $800. $800 is not enough money to buy any other gun except a different pistol, and perhaps a few grenades or kevlar. Thus every member of both teams will only have a pistol and will not have a helmet.
Because you can be assured that nobody on the other team has a helmet (a helmet costs $1000), it is best to stick with the starter pistols (the Glock or the P2000). The P2000 one-shot kills with a headshot from any distance, and the Glock can one-shot kill from medium to short range and two-shot kill at longer ranges. By learning how to use the starter pistols, you can use your money on a variety of grenades, which are very helpful for pistol-round strategies, or save enough money to buy an AWP third round.
Eco rounds
Eco rounds occur when the team does not have enough money to full buy. On eco rounds, players will generally buy a better pistol that can counter enemies with kevlar and helmet (both the P2000 and the Glock are bad against armored enemies, and after the pistol round the opponent will almost always have kevlar and a helmet if they won the previous round), an assortment of grenades, and possibly kevlar. Eco round strategies will revolve around closing the distance before engaging - since most pistols are better at closer ranges - by using grenades and diversionary tactics.
Don't assume that just because it's an eco round that you're probably going to lose. Many players start doing really stupid things or rushing into danger with no care in the world because it's an eco round and they're "probably going to die anyway". A good eco round strat with well placed grenades can be successful and can earn your team free weapons.
Anti-eco rounds
Anti-eco rounds occur when two things happen:
The opposite team has to eco buy (remember, predicting the other team's cash is important)
Your team does not already have weapons
If I can be sure that the other team is not capable of purchasing weapons, I can anti-eco by purchasing cheap weapons that I know are good enough to get the job done. For example, our team can purchase shotguns and submachine guns, depending on what each player is comfortable with. Since the other team only has pistols, I will probably be able to kill them with the cheaper weapons. Not only does this save me money for the next round, but if I get a kill with a shotgun or a submachine gun I get a larger kill reward (see above).
On anti-eco rounds, many players prefer to buy the PP-Bizon or the Nova. Both weapons are very good against unarmored opponents. The PP-Bizon has 64 bullets, a relatively decent range, and awards $600 per kills; and the Nova can one-hit kill at medium to short range against unarmored opponents and awards $900 per kill. The MP7 and MAG-7 are other popular anti-eco weapons. Stay away from the P90 during anti-eco rounds. It's strength is against armored opponents, and you will only receive $300 for a kill.
Force buys
Force buys occur when a team probably should be saving but can't afford to. For example, if a match is 6-14 for the other team, it would be important to buy whatever we possibly can afford, because if they win the next round (bringing the score to 6-15) the best we can do is tie the match 15-15. At a point like this, it would be important for players on the losing team to buy whatever they can to ensure the win. The P90 is a very popular force buy gun because of its long range, high power, and large magazine size. Others will buy a FAMAS or Galil. Often times players will choose to buy a better gun and forgo grenades or armor.
Full buys
Players can full buy when the whole team has enough money. A full buy consists of buying a rifle of choice, kevlar and a helmet, and whatever grenades are needed for the strategy. Most players generally buy four grenades every round when they full buy. Many players also choose to purchase a better pistol, especially if AWPing.
Mixed buys
Occasionally a team may choose to have a mixture of players full buying and some partial buying. This could happen if only one player on a team died and had to rebuy, but the team did not have enough money to purchase a drop for this player. That player may choose to buy a cheaper weapon, such as a FAMAS or a shotgun, and forgo grenades.
-Copy/pasted from AbsurdMinds forum (the starter/basic link at the top of first post.) so that it gets more attention. Credit to them.[/list][/list]