31
DayZ Mod - (1.8.8) / Re: 1.8.8
« on: October 13, 2016, 11:41:13 AM »
Server updated and running, report any bugs here!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
DayZ Mod - (1.8.8) / Re: 1.8.8« on: October 13, 2016, 11:41:13 AM »
Server updated and running, report any bugs here!
32
DayZ Mod - (1.8.8) / Re: 1.8.8« on: October 12, 2016, 10:32:24 AM »
Server updated to 1.8.8
Added: players can now rest at tents they don't own, but infection cure chance is reduced 50% Added: Temperature should now show arrows for raising and falling. Added: Lower sound effects volume hotkey (F1) and status UI icon. Added: M16A2 added to attachment system (m203 support), Added: New loot locations. Added: Journal Kills will only update during the session on confirmed Kills (study dead body). Added: Player-list no longer shows who's in lobby or ingame. Added: Fuel stations now have limited amount of fuel each restart. (max amount controlled by admins dayz_randomMaxFuelAmount), Added: More possible causes of death to study body: fell, ran over, shot, melee hit, zombie hit Added: Players can now manually push stuck planes backwards to free them. Added: Main weapon is now automatically selected after throwing. Fixed: Player Always being in pain, Fixed: Unconscious Animations sync across network, Fixed: AI Animations sync across network, Fixed: Switch Weapon bug, Fixed: Infectious Waterholes being random on each client the server will now set these, Fixed: siphon fuel taking empty can and returning 0 liters, Fixed: some blank remove attachment text on L110, M4 and M240, Fixed: SA58_RIS_FL_DZ no entry config\bin error, Fixed: trees not falling down after chopping wood and related RPT error, Fixed: hatchback and sedan enter and exit sound not playing with related RPT error, Fixed: melee magazines visible in crafting UI, Fixed: tearing clothes no longer yields anything if clothes are dropped in the process, Fixed: Reload issue while holding flares/cemlights. Fixed: Player Damage Handler will now allow damage from more sources, Fixed: Crossbow ammo should now work correctly again, (combine quivers, Refill quivers, Pickup arrows), Fixed: SelfBloodBags no longer yields humanity gain. Fixed: Study body cause of death showing "blood loss" when it shouldn't. Fixed: Study body message saying his/he on female players. Fixed: Fishing boat can now be refueled normally Fixed: Attempting bunny hops in quick succession no longer results in a bunny hop followed by a vault or invisible weapon switch glitch when the player has no weapon in hand. Fixed: Humanity hit is now applied correctly to players shooting from vehicles. Fixed: SVD_DZ alternative (/) iron sight. Camo variants still do not have visible iron sights. Fixed: Boathouse loot. Updated: AI Line of Sight, Spawn Methods, Loot Drop rate, Updated: Player Death logging, Updated: Nutrition (water consumption values back to 1.8.6, Removed 10 from food consumption values). Updated: Temperature variables (positive(Moving,Sun), Negative(Nights,Wind,Rain)) Updated: String-tables for items/Attachments, Updated: GhostMode will no longer try to sync the player character (we think this is the cause of the location reset) Updated: 9mm silencer can be now attached to M9, G17, MP5, Bizon, Updated: Changed splint recipe (ItemPlank,equip_string,equip_duct_tape), Splints also now require two inventory slots. Updated: Rope convert to 2 strings in place of 3, Updated: Build collisions now updated should block buildables being placed in other objects Updated: POI tree directions. Updated: Lowered Nutrition Values for refueling (Per Can) (20,40,15, Old) - (0,1,3,0 - New), Updated: Upgrade stashes can now hold backpacks. (Lvl 1 = 0, Lvl 2 = 0, Lvl 3 = 1, Lvl 4 = 1) Removed: Mi-7 Helicopter removed from database, Removed: Power lines from spawning loot & Zeds, Removed: Salvage option from bicycles 33
DayZ Mod - (1.8.8) / Re: Where are you guys?« on: September 05, 2016, 12:52:35 PM »
And imagine what it would be like if we hadn't added the extra military buildings
34
DayZ Mod - (1.8.8) / Re: Where are you guys?« on: September 04, 2016, 02:08:34 PM »
On phone at the min dude so short msg. Loot tables have not been touched, they have implemented lower MIL loot by default. No donator packs available buddy, they are against BI terms and conditions.
I hate that everyone is so busy lately 35
DayZ Mod - (1.8.8) / Re: Where are you guys?« on: September 03, 2016, 07:04:43 PM »
Hi hi,
People are busy IRL I guess mate, I find myself gaming mostly alone as of late too. I generally don't have enough time to dedicate to playing DayZ so I try to help out and seed whenever possible. People are still around and still gaming but unfortunately at the minute they are not all arriving at the same time As regards to donating, the bills are always incoming so any £'s are always welcomed with open arms. You should keep your money in your pocket though as it's never a lost cause to donate but it shouldn't be as big of a conundrum. 36
DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 28, 2016, 07:24:41 PM »
Have just removed the barbed wire that was set up on the server via the database. We won't remove it from the loot table but can regularly remove it as has just been done.
Next restart it'll be gone. I'm still looking into a way to get some night time too 37
DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 27, 2016, 06:17:47 PM »
Have the old starting gear setup for a restart
Good thinking ! 38
DayZ Mod - (1.8.8) / Klen & Junkyard« on: August 23, 2016, 10:09:50 AM »
Klen has been updated to include some more DMR rounds & another DMR rifle.
We removed the building supplies from the Klen crates seeing as base-building has been removed in 1.8.7 The Junkyard has been put back in on the coast, along with its temporary vehicles. 39
General Discussion / Re: Upcoming titles« on: August 22, 2016, 11:14:12 AM »
For me, it's the COD4 Remastered
Fingers crossed for some old school fragging There's nothing else really drawing my interest at the moment. 40
DayZ Mod - (1.8.8) / Re: Map New Areas and Camps« on: August 18, 2016, 12:43:10 PM »
No problem to show us a submission you would like included on the map although we have many around the place already so it would have to be something very special as there is a limited amount we should really have.
Ideally though, places like the dam should avoid having spawns near them, they are nice and secluded 41
DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 14, 2016, 07:30:33 PM »
Great, I'll double check the vehicles later tonight and force spawn more if the numbers don't add up. Fuel siphon is a job for homsies
42
Join ugN Gaming / Re: St4Lk3r - Application« on: August 07, 2016, 08:22:59 PM »
Do you not have arms 2 mate?
43
DayZ Mod - (1.8.8) / Getting Started« on: August 06, 2016, 12:48:29 PM »
Hehe,
I managed to get myself two Stashes set up with some of the stuff I need Engine, Scrap Metals, Medicals, Tools etc..... AWESOME !! Happy DayZ Welcome Back to to the real Chernarus guys, it feels like home 44
DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 05, 2016, 05:52:19 PM »
Corrected it there now, thanks
45
General Discussion / A little note the Pixifluff« on: August 05, 2016, 01:51:57 PM »
Apologies good sir, one dabbled a little further into poking fun and abuse last night.
Not the most tasteful but no harm meant mate, KrisiS |