ugN Gaming

GENERAL GAMES => DayZ - Flashback / Standalone & Mod => DayZ Mod - (1.8.8) => Topic started by: KrisiS on August 04, 2016, 08:27:09 PM

Title: Server Requests and Features
Post by: KrisiS on August 04, 2016, 08:27:09 PM
Currently the server runs the following messages:
Any other messages to add ?



- Removed the Auto Refuel Feature (Gotta use Jerry Cans now :) )
- Use a Bloodbag on your self you will get +4000, use it on yourself in a hospital, you will get +8000
Title: Re: Server Requests and Features
Post by: BlackOps^ on August 05, 2016, 05:17:54 PM
Jerry can refuelling is brutal, but it's how it was in the beginning of DayZ, so I say that's cool.

Just a note on the restart message - I take it that it's supposed to say "every 6/six hours"?
Title: Re: Server Requests and Features
Post by: KrisiS on August 05, 2016, 05:52:19 PM
Corrected it there now, thanks :)
Title: Re: Server Requests and Features
Post by: Mitton on August 14, 2016, 05:42:58 PM
The server is running tight as a nut mate ;D

Lots of old players (ugN and non ugN) have come back and a good number of new people are joining and returning ;D  Hopefully not long before there's a healthy regular player base.  Lots of great feedback on all things like loot balance (scarce), crafting, adding accessories to weapons, server performance, and configuration like no waypoints, no crosshair etc... :D

The only negative comments have been around the lack of vehicles (there seems to be only around half from the old server, including the temps on the coast etc...).  And the only bug we've found is that when you siphon fuel from another vehicle, it doesn't actually drain any fuel and the jerry cans become invisible items in your inventory.  Other than that, it's tickety boo ;D
Title: Re: Server Requests and Features
Post by: KrisiS on August 14, 2016, 07:30:33 PM
Great, I'll double check the vehicles later tonight and force spawn more if the numbers don't add up. Fuel siphon is a job for homsies :)
Title: Re: Server Requests and Features
Post by: Mitton on August 14, 2016, 07:35:40 PM
No rush dude :D  Was just some notes for some time when you're back really.  Server's running great :)
Title: Re: Server Requests and Features
Post by: Mitton on August 27, 2016, 04:14:30 PM
Hey :D

We're thinking there's maybe a problem with starter gear, not holding the players for long.  Have to say, I'm perfectly cool with what we start with, so not sure what to recommend.  A few folks have mentioned maps though. And maybe a small backpack, small pistol.  Maybe a can of coke and tin of potatos?  I really don't know ;D  But does look like there might be a problem holding people past the first few minutes.
Title: Re: Server Requests and Features
Post by: KrisiS on August 27, 2016, 06:17:47 PM
Have the old starting gear setup for a restart :)
Good thinking !
Title: Re: Server Requests and Features
Post by: Mitton on August 27, 2016, 08:20:52 PM
Awesome, thanks man.  Will watch to see if it helps out a bit :D
Title: Re: Server Requests and Features
Post by: Mitton on August 28, 2016, 05:10:41 PM
Hey hey ;D

We've got a problem with barb wire kits.  When they've been set up, they cause a graphical glitch for some players (not all).  The screen fills with fractals and such, so you can't see where you are.  They also can't be dismantled.  Is it possible to remove them from the map and loot table?  Looks like this for those who get it - https://www.youtube.com/watch?v=LAz_-1veJP0

Title: Re: Server Requests and Features
Post by: KrisiS on August 28, 2016, 07:24:41 PM
Have just removed the barbed wire that was set up on the server via the database. We won't remove it from the loot table but can regularly remove it as has just been done.
Next restart it'll be gone. I'm still looking into a way to get some night time too :)
Title: Re: Server Requests and Features
Post by: Mitton on August 28, 2016, 09:47:34 PM
Awesome!  Thanks dude :)