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1
Off Topic / @pump_upp - best crypto pumps on telegram !
« Last post by Desperato on January 18, 2023, 12:59:24 PM »
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2
Valorant - General Discussion / Valorant - What is it ?
« Last post by KrisiS on April 16, 2020, 07:06:31 PM »
Valorant is a team-based tactical shooter and first-person shooter set in the near-future. Players assume the control of "agents", characters who come from a plethora of countries and cultures around the world. In the main game mode, players join either the attacking or defending team with each team having five players on it. "Agents" have unique abilities and use an economic system to purchase their abilities and weapons.

See here to have your chance to receive access to closed beta




The game has an assortment of weapons including sidearms, submachine guns, shotguns, machine guns, assault rifles, sniper rifles. Each weapon has a recoil pattern which has to be controlled by the player in order to be able to shoot accurately. The attacking team has a bomb, called the Spike, that they need to plant on a site. If the attacking team successfully protects the Spike and it detonates, they get a point. If the defending team successfully defuses the Spike, or the 100-second round timer expires, the defending team gets a point. If the attackers eliminate all defending team members they earn a point. After twelve rounds, each the attacking team switches to the defending team and vice versa. The first team to win the best of 24 rounds wins the match.

There are currently ten known agents in Valorant. Agents each have special abilities, that are either bought before rounds or earned throughout elimination in the game.
3
Valorant - General Discussion / Valorant Maps / Callouts
« Last post by KrisiS on April 16, 2020, 06:53:48 PM »
Haven:



4
Call of Duty - Modern Warfare / For the guys with RTX cards!
« Last post by KrisiS on August 23, 2019, 11:18:51 AM »
5
Call of Duty - Modern Warfare / Confirmed Gamemodes (Leaked)
« Last post by KrisiS on August 20, 2019, 12:48:46 PM »
Every Game Mode Confirmed For Call of Duty Modern Warfare


•    Hardpoint
•    Search & Destroy
•    Capture The Flag
•    Domination
•    Infection
•    Gunfight
•    Cyber Attack
•    Kill Confirmed
•    Headquarters
•    Ground War
•    Team Deathmatch
•    Gun Game
•    Musical Chairs
•    War


6
Call of Duty - Modern Warfare / Operator Packs Details
« Last post by KrisiS on August 20, 2019, 12:33:38 PM »
Call of Duty: Modern Warfare – Operator Packs Detail





“All Ghillied Up” Operator Pack

•    Named for the infamous flashback campaign mission in the original Call of Duty 4: Modern Warfare, where you, playing as Lieutenant John Price (prior to being made Captain), must utilize camouflage and sniping tactics as you encroach the outskirts of the Ukranian city of Pripyat.
•    Operator Name: Grinch
•    Themed Operator Skin: Full sniper ghillie suit.
•    Cosmetic Weapon Variant: Bolt-action sniper rifle, in camouflage with additional netting and suppressor, and what seems to be coordinates scratched on the surface of the weapon above the trigger, near the bolt carrier.

“Crew Expendable” Operator Pack

•    Paying homage to the second campaign mission from the original Call of Duty 4: Modern Warfare, where you, playing as Sergeant John “Soap” MacTavish, board an Estonian ship in the Bering Strait, as part of a clandestine raid by British Special Forces in an attempt to locate and obtain a rogue nuclear device.
•    Operator Name: Otter
•    Themed Operator Skin: Special operations with gas mask.
•    Cosmetic Weapon Variant: Short-barreled pump-action shotgun designed “for close encounters”; in fact, the phrase is scratched into the stock. The weapon also comes with oil and surface markings.

“War Pig” Operator Pack

•    Sharing the name with the Call of Duty 4: Modern Warfare mission where you, playing as Marine Sergeant Paul Jackson, lead a charge to push back an enemy counterattack and secure a tank (the “War Pig” in question).
•    Operator Name: Wyatt
•    Themed Operator Skin: Ground infantry Desert camouflage with tac vest.
•    Cosmetic Weapon Variant: Pistol with a lightweight custom trigger, flared magwell, grip with custom stippling, accessory rail (for mounting lasers or flashlights), and “War Pig” etched into the slide.
7
DayZ Standalone / DayZ Stable Update 1.04 - Highlights / Patchnotes
« Last post by KrisiS on June 27, 2019, 02:14:58 PM »
The fourth Platform Update of DayZ on PC is now live. DayZ 1.04 brings you an expansion on the disease system and gives purpose to several medical items.
On the combat side, we've added two new assault rifles from the trusty KA family and an arsenal of grenades as survivors discover their ability to throw items. However the infected have upgraded as well!

Get all the details and full patch notes below!



New Weapons:
KA-74

The KA-74 is a selective-fire assault rifle, fed from a detachable magazine. It was introduced in the 1970s, as the replacement of the KA-M with compatible attachments. It uses 5.45x39mm rounds.




KA-101

The KA-101 is a selective-fire assault rifle, fed from a detachable magazine. This is an export version of the modernized KA-74M with compatible attachments. It uses 5.56x45mm rounds.




New & improved weapon attachments:
  • Regular and tracer variants of the 5.45x39mm ammunition
  • P1-87-L Scope

Infected:



  • Infected can now spawn with headgear and other attachments


Actions:



  • Players can now throw items (hold 'G' to activate throwing stance)


Inventory

  • Independent shoulders allow you to carry two melee weapons or firearms

 

Medical Additions

  • Fever
  • Effects and balancing for Epinephrine, Codeine Pills, Morphine, and Charcoal Tablets
  • Shoes gradually wear off while using
  • Check Pulse action now displays blood pressure and pulse type if irregular




Added:
  • Added: New Steam Experimental apps
  • Added: KA-74 with attachments
  • Added: KA-101 with attachments
  • Added: P1-87-L Scope
  • Added: 5.45x39mm ammunition
  • Added: 5.45x39mm tracer ammunition
  • Added: Overlay icons to differentiate ammunition variants
  • Added: Music in the Main Menu
  • Added: Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
  • Added: Magazine auto-refill by holding 'R'
  • Added: Throwing (hold 'G' to activate throwing stance)
  • Added: Grenades (EGD-5 and 6-M7 frag grenades, 1-M8 and EGD-2 smoke grenades, 8-M4 Flashbang)
  • Added: Grenades can be attached to selected vests
  • Added: Handheld Transceiver can be attached to Courier Bag
  • Added: Mod presentation in the Main Menu (documentation[community.bistudio.com])
  • Added: In-game hints in the Pause Menu
  • Added: Vomit emote/gesture
  • Added: Mitigation of so-called server hopping on public hives (when a player changes server, a hopping spawn point is used instead of the last log off position)
  • Added: Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
  • Added: Fever now causes water loss
  • Added: Epinephrine restores the patients' stamina to the max value
  • Added: Codeine Pills mitigates the patients' injured state for a limited time
  • Added: Morphine suppresses the patients' injured state for a limited time
  • Added: Charcoal Tablets can eliminate Salmonella bacteria
  • Added: Shoes gradually wear off while using
  • Added: Check Pulse action now displays the blood pressure and pulse type if irregular
  • Added: Infected can be spawned with headgear, vests, and backpacks
  • Added: Positional rain sounds for the Coal Plant
  • Added: Character sounds for male characters wearing a gag
  • Added: Flare effect around the Road Flare
  • Added: Stamina is depleted if a player is hit by a Flashbang
  • Added: Player can hear his voice when talking through a megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby)

Fixed:
  • Fixed: Inventory was closed if another player performed the restrain action (T140237)
  • Fixed: AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
  • Fixed: AI herds were not releasing the territory after the last member of the herd died (could prevent AI herds from re-spawning on smaller terrains with a lower number of territories)
  • Fixed: Incorrect visual state of the speedometer
  • Fixed: Character will not fold the map while in prone and becomes stuck
  • Fixed: Liquid contents of the barrel do not persist upon server restart (T139791)
  • Fixed: Ruined weapons could twitch while trying to look through optics
  • Fixed: Character started to float in some sections of small rivers (T140952)
  • Fixed: Influenza did not cause the blur effect
  • Fixed: Texture filtering option in graphics settings was not working correctly
  • Fixed: Many fixes and improvements to the ChernarusPlus terrain
  • Fixed: DayZ local application data folder was not properly deleted via DayZUninstaller
  • Fixed: Punching walls was emitting unsuitable bullet impact particles
  • Fixed: Spotlight had a hole where the reflector part should be
  • Fixed: Switch ON/OFF actions sometimes not being available on Spotlight after a server restart
  • Fixed: Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
  • Fixed: Opening/Closing of car doors was missing sounds
  • Fixed: Character stamina did not replenish correctly when reduced by the gear (T139932)
  • Fixed: Action to eat pumpkin slices was missing (T139428)
  • Fixed: Missing footsteps sound while strafing with a heavy item in hands (T139604)
  • Fixed: Incorrect item weight upon adding attachments on specific items (T139773)
  • Fixed: Gas Stations can be blown up again
  • Fixed: Corrected material on the rear lights of the Olga
  • Fixed: Corrected the left headlight position on the Gunter 2
  • Fixed: Incorrect rotation of the remaining headlight of a car when one was detached
  • Fixed: Infected attacked players inside a closed Gunter
  • Fixed: Combination locks couldn't be opened upon server restart
  • Fixed: Client error in the main menu
  • Fixed: In-game HUD could disappear while typing in the chat

Tweaked:
  • Tweaked:  The headlights on cars now switch to left/right/center depending on the attached headlight bulbs' state
  • Tweaked:  Cars now have functional rear lights
  • Tweaked:  Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there at night
  • Tweaked:  The player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
  • Tweaked:  The connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
  • Tweaked:  Player spawn logic for avoiding water surfaces
  • Tweaked:  Gunshot sounds are audible up to 3.5 km
  • Tweaked:  Vehicles HUD
  • Tweaked:  Improved plaster and concrete impact particle effects
  • Tweaked:  Bullet impact effects are scaled by impact force much more visible now
  • Tweaked:  The Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
  • Tweaked:  Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
  • Tweaked:  Burning light sources now subtly flicker
  • Tweaked:  Shadows from burning light sources subtly move
  • Tweaked:  Smoke/Steam particles on weapons
  • Tweaked:  character position is changed after a server change to mitigate server hopping
8
DayZ Standalone / Re: DayZ Stable Update 1.03 - Highlights / Patchnotes
« Last post by KrisiS on June 05, 2019, 11:44:43 AM »
Server Updated: Dayz stable update v1.03.151658
9
DayZ Standalone / DayZ Stable Update 1.03 - Highlights / Patchnotes
« Last post by KrisiS on June 03, 2019, 01:51:50 PM »


Gunter 2
The Gunter 2 is a small first generation family hatchback with front wheel drive.



Combat Features
  • Melee attack with firearms, knocking enemies back
  • Ability to break open locked doors with force




New & improved weapon attachments
  • Regular and armour-piercing 9x39mm ammunition for the VSS
  • Tracer variants for 5.56x45, 7.62x39, 7.62x54R and .308WIN
  • Baraka sights
  • Backup Iron Sights (BUIS)
  • PSO-1-1 Scope, designed for the VSS rifle
  • Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66


VSS
Selective-fire, integrally suppressed marksmen rifle, fed from a detachable magazine. Compatible with KA scopes, using 9x39mm rounds.

10
DayZ Standalone / DayZ: Server Informaion
« Last post by KrisiS on June 02, 2019, 06:16:44 PM »








FEATURES:
Persistent Vehicles | Persistent Storage | Great Ping | High FPS | No Admin abuse | No Waypoints | No Admin perks | No Admin Bases | 100% Fair play server | 7am on server restart | Tents / Stashes / Barrels etc... persist for 90 days untouched


After many months of downtime, the time has come to invest some quality time into developing a top tier DayZ server. For now, we have started out with x20 slot server but this will increase as the playerbase grows. We will increase as necessary up to a whopping x120 Slot server, should the need ever arise.
Our intention is to stay very close to vanilla while adding subtle mods / scripts to enhance the overall game-play and fun experience. There are a range of mods / scripts available for us to implement right now and even some back room chatter of AI missions becoming available soon...
Our server will be under constant development so feel free to drop by, play some hours and give us your 2 cents. We are always looking for feedback and want to build a server around what the players want! We want a community based server that is built by it's community!
We also run a (x500 Slot) TS3 server open to the public, feel free to join (ts3.ugn-gaming.com)

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