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DayZ - Flashback / Standalone & Mod
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DayZ Stable Update 1.04 - Highlights / Patchnotes
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KrisiS
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DayZ Stable Update 1.04 - Highlights / Patchnotes
«
on:
June 27, 2019, 02:14:58 PM »
The fourth Platform Update of DayZ on PC is now live. DayZ 1.04 brings you an expansion on the disease system and gives purpose to several medical items.
On the combat side, we've added two new assault rifles from the trusty KA family and an arsenal of grenades as survivors discover their ability to throw items. However the infected have upgraded as well!
Get all the details and full patch notes below!
New Weapons:
KA-74
The KA-74 is a selective-fire assault rifle, fed from a detachable magazine. It was introduced in the 1970s, as the replacement of the KA-M with compatible attachments. It uses 5.45x39mm rounds.
KA-101
The KA-101 is a selective-fire assault rifle, fed from a detachable magazine. This is an export version of the modernized KA-74M with compatible attachments. It uses 5.56x45mm rounds.
New & improved weapon attachments:
Regular and tracer variants of the 5.45x39mm ammunition
P1-87-L Scope
Infected:
Infected can now spawn with headgear and other attachments
Actions:
Players can now throw items (hold 'G' to activate throwing stance)
Inventory
Independent shoulders allow you to carry two melee weapons or firearms
Medical Additions
Fever
Effects and balancing for Epinephrine, Codeine Pills, Morphine, and Charcoal Tablets
Shoes gradually wear off while using
Check Pulse action now displays blood pressure and pulse type if irregular
Added:
Added:
New Steam Experimental apps
Added:
KA-74 with attachments
Added:
KA-101 with attachments
Added:
P1-87-L Scope
Added:
5.45x39mm ammunition
Added:
5.45x39mm tracer ammunition
Added:
Overlay icons to differentiate ammunition variants
Added:
Music in the Main Menu
Added:
Independent shoulders (possibility to carry two ranged/melee weapons at the same time)
Added:
Magazine auto-refill by holding 'R'
Added:
Throwing (hold 'G' to activate throwing stance)
Added:
Grenades (EGD-5 and 6-M7 frag grenades, 1-M8 and EGD-2 smoke grenades, 8-M4 Flashbang)
Added:
Grenades can be attached to selected vests
Added:
Handheld Transceiver can be attached to Courier Bag
Added:
Mod presentation in the Main Menu (documentation[community.bistudio.com])
Added:
In-game hints in the Pause Menu
Added:
Vomit emote/gesture
Added:
Mitigation of so-called server hopping on public hives (when a player changes server, a hopping spawn point is used instead of the last log off position)
Added:
Support for multiple sets of player spawn points (only for public hives, currently fresh and hop sets available)
Added:
Fever now causes water loss
Added:
Epinephrine restores the patients' stamina to the max value
Added:
Codeine Pills mitigates the patients' injured state for a limited time
Added:
Morphine suppresses the patients' injured state for a limited time
Added:
Charcoal Tablets can eliminate Salmonella bacteria
Added:
Shoes gradually wear off while using
Added:
Check Pulse action now displays the blood pressure and pulse type if irregular
Added:
Infected can be spawned with headgear, vests, and backpacks
Added:
Positional rain sounds for the Coal Plant
Added:
Character sounds for male characters wearing a gag
Added:
Flare effect around the Road Flare
Added:
Stamina is depleted if a player is hit by a Flashbang
Added:
Player can hear his voice when talking through a megaphone, PAS (when receiver is nearby) or transmitter (when more than one on the same frequency nearby)
Fixed:
Fixed:
Inventory was closed if another player performed the restrain action (T140237)
Fixed:
AI could teleport, visually appear where it was not positioned or be positioned at roofs (T139728)
Fixed:
AI herds were not releasing the territory after the last member of the herd died (could prevent AI herds from re-spawning on smaller terrains with a lower number of territories)
Fixed:
Incorrect visual state of the speedometer
Fixed:
Character will not fold the map while in prone and becomes stuck
Fixed:
Liquid contents of the barrel do not persist upon server restart (T139791)
Fixed:
Ruined weapons could twitch while trying to look through optics
Fixed:
Character started to float in some sections of small rivers (T140952)
Fixed:
Influenza did not cause the blur effect
Fixed:
Texture filtering option in graphics settings was not working correctly
Fixed:
Many fixes and improvements to the ChernarusPlus terrain
Fixed:
DayZ local application data folder was not properly deleted via DayZUninstaller
Fixed:
Punching walls was emitting unsuitable bullet impact particles
Fixed:
Spotlight had a hole where the reflector part should be
Fixed:
Switch ON/OFF actions sometimes not being available on Spotlight after a server restart
Fixed:
Personal light created an undesired reflection if another source of light was nearby (it was mostly visible as a blue shine on cars)
Fixed:
Opening/Closing of car doors was missing sounds
Fixed:
Character stamina did not replenish correctly when reduced by the gear (T139932)
Fixed:
Action to eat pumpkin slices was missing (T139428)
Fixed:
Missing footsteps sound while strafing with a heavy item in hands (T139604)
Fixed:
Incorrect item weight upon adding attachments on specific items (T139773)
Fixed:
Gas Stations can be blown up again
Fixed:
Corrected material on the rear lights of the Olga
Fixed:
Corrected the left headlight position on the Gunter 2
Fixed:
Incorrect rotation of the remaining headlight of a car when one was detached
Fixed:
Infected attacked players inside a closed Gunter
Fixed:
Combination locks couldn't be opened upon server restart
Fixed:
Client error in the main menu
Fixed:
In-game HUD could disappear while typing in the chat
Tweaked:
Tweaked:
The headlights on cars now switch to left/right/center depending on the attached headlight bulbs' state
Tweaked:
Cars now have functional rear lights
Tweaked:
Reversing with a car now subtly illuminates the area behind it, allowing drivers to see there at night
Tweaked:
The player stomach is now item/liquid-type based instead of nutritional-component-breakdown based
Tweaked:
The connection timer is now up to 95 seconds in case of rapid server hopping. In connection to this change, the previous database locks have been removed.
Tweaked:
Player spawn logic for avoiding water surfaces
Tweaked:
Gunshot sounds are audible up to 3.5 km
Tweaked:
Vehicles HUD
Tweaked:
Improved plaster and concrete impact particle effects
Tweaked:
Bullet impact effects are scaled by impact force much more visible now
Tweaked:
The Portable Gas Lamp now burns 10x longer (~55 minutes with the smallest container, ~133 with the largest one)
Tweaked:
Optimized muzzle flash particles for CR-61, FX-45, CR-75, IJ-70
Tweaked:
Burning light sources now subtly flicker
Tweaked:
Shadows from burning light sources subtly move
Tweaked:
Smoke/Steam particles on weapons
Tweaked:
character position is changed after a server change to mitigate server hopping
«
Last Edit: August 23, 2019, 08:29:33 PM by KrisiS
»
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GENERAL GAMES
DayZ - Flashback / Standalone & Mod
DayZ Standalone
DayZ Stable Update 1.04 - Highlights / Patchnotes