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DayZ Mod - (1.8.8) / Re: SKMAN - LEADER
« on: October 23, 2015, 11:31:00 AM »
i think if we reached 3 more thats the max.. vehicles will be full then :p HURRY UP PLAYERS
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 61
DayZ Mod - (1.8.8) / Re: SKMAN - LEADER« on: October 23, 2015, 11:31:00 AM »
i think if we reached 3 more thats the max.. vehicles will be full then :p HURRY UP PLAYERS
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DayZ Mod - (1.8.8) / Re: Building Supplies?« on: October 22, 2015, 08:08:40 PM »
good idea but i still think its a bit too much though.. doing one small mission might grant u more then u deserve i feel.
Klen on the other hand seems right, high end mission for high end players with high end rewards 63
DayZ Mod - (1.8.8) / SKMAN - LEADER« on: October 22, 2015, 08:06:38 PM »
HeyHey
Just a quick check to see if people would like the following idea. Skman proposed to be our tactical leader for a day to improve our skills i have no idea what he would plan or do, but im up for it personally anyone else liking this idea? 64
DayZ Mod - (1.8.8) / Re: Building Supplies?« on: October 20, 2015, 08:30:30 PM »
blackops shall have a look.. (camp builder pro)
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Members Night !! / Re: Members night suggestions« on: October 16, 2015, 08:56:35 PM »
vote against it
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Off Topic / Re: Who Has the Best Zombie Apocolypse Team?« on: October 16, 2015, 08:45:28 AM »Sheldon Cooper Sheldon will make the hulk angry. hulk smash natalie. Savish is left to repopulate the earth with mr bazinga 68
Members Night !! / Re: Members night suggestions« on: October 15, 2015, 04:18:13 PM »
- VIP: basically a group of players (ghillies - geared up) has to get a VIP (survivor skin - pistol) past another group (ghillies - geared up) from point A to B.
A= spawn for VIP group B= extraction zone C= between A and B= bandit group spawn - S&D: Stationary targets. one group protects, other group destroys - and last but surely not least, there are many ARMA mods that should contain 'paintball' a closed off obstacle course where u respawn in. basically dayz going blackops 69
DayZ Mod - (1.8.8) / Re: Solving the 'auto-run' COMPLETE« on: October 06, 2015, 08:14:14 PM »
DO NOT BE ALARMED
but i think the keys on ur keyboard are misplaced.. the w and the q are at wrong locations. you foreigners are allways full of it 71
DayZ Mod - (1.8.8) / Re: VOTING: Keep the finger and range/name finding in-game when scrolling or not?« on: September 30, 2015, 08:34:13 PM »
spacebar is completely gone. so are waypoints apparently, have yet to see myself
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DayZ Mod - (1.8.8) / VOTING: Keep the finger and range/name finding in-game when scrolling or not?« on: September 29, 2015, 08:28:16 PM »
It has come up for discussion again.
So, let's have at it boys.. remember, every vote counts! 73
DayZ Mod - (1.8.8) / Re: ugN rescue and recovery operation - video« on: September 28, 2015, 06:25:23 PM »
Nice aim mits
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DayZ Mod - (1.8.8) / Re: Server Bug / Glitch Reports« on: September 28, 2015, 06:20:13 PM »
Ive done all those things, its not caused by the ghillie or the weapons alone.. inwas losing my backpack every time i logged in for a good 2 weeks.. never knew what caused it but i think its a combination of clothes and gear..
Hasnt happened to me in ages now.. 75
DayZ Mod - (1.8.8) / Re: Noobs and Boobs - Nighttime?« on: September 28, 2015, 06:17:23 PM »
+1 for jo, krisis and dave..
Dont bring it back in my opinion, it will lessen our visitational numbers |