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DayZ Mod - (1.8.8) / Re: Server Requests and Features
« on: August 28, 2016, 09:47:34 PM »
Awesome! Thanks dude
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DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 28, 2016, 09:47:34 PM »
Awesome! Thanks dude
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DayZ Mod - (1.8.8) / Re: Potato Island Office Supplies« on: August 28, 2016, 09:46:57 PM »
PMSL It was "tolerated" I was aiming for
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DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 28, 2016, 05:10:41 PM »
Hey hey
We've got a problem with barb wire kits. When they've been set up, they cause a graphical glitch for some players (not all). The screen fills with fractals and such, so you can't see where you are. They also can't be dismantled. Is it possible to remove them from the map and loot table? Looks like this for those who get it - 4
DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 27, 2016, 08:20:52 PM »
Awesome, thanks man. Will watch to see if it helps out a bit
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DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 27, 2016, 04:14:30 PM »
Hey
We're thinking there's maybe a problem with starter gear, not holding the players for long. Have to say, I'm perfectly cool with what we start with, so not sure what to recommend. A few folks have mentioned maps though. And maybe a small backpack, small pistol. Maybe a can of coke and tin of potatos? I really don't know But does look like there might be a problem holding people past the first few minutes. 6
DayZ Mod - (1.8.8) / Re: Potato Island vacancies« on: August 27, 2016, 02:31:20 PM »James should be the sneaky peaky security detail, he be all stealth the boom face shot to intruders +1 7
DayZ Mod - (1.8.8) / Re: Potato Island vacancies« on: August 27, 2016, 10:34:00 AM »
Ha
You're in James. We has the perfect role for you. Scuscle. A mix of Scout and Muscle. Also, bus driver in residence 8
DayZ Mod - (1.8.8) / Re: Potato Island vacancies« on: August 24, 2016, 11:49:02 PM »
Funny as
Dear Sirs I write with regards to your recent applications for each of the respective positions at Potato Island. First, I would like to thank you for your interest and considered and prompt replies to the vacancies. We hold these qualities in the highest regard, and pride our brand on these solid foundations and more. As you know, at this time, competition for positions in this sector is incredibly high, and it is with a heavy heart that we cannot welcome aboard all who have the required skills. In this instance however, I'm delighted to inform you that you have been successful in your applications, and you may begin employment with immediate effect. We look forward to welcoming you to Potato Island, and are excited to see you develop into these and future roles. Please report for duty to the HR department promptly for cavity searches and debrief. Not necessarily in that order. Best Regards 1Potato 9
DayZ Mod - (1.8.8) / Potato Island vacancies« on: August 24, 2016, 06:33:23 PM »
The ugN Potato party of Potato Island is now recruiting. We have the following vacancies:
Mouth: Mr Charisma. Smooth talker with potential to corrupt, stir and betray. Must be good at close quarters combat and generally have eyes in back of head. Good scout. Travels light and can kill with a pack of wipes. Thief. Grease Monkey: In charge of all resources at Potato Island. Includes keeping all vehicles in good working order, all stashes and supplies in good order, and all base defences in good order. Other duties include watchman and finding/making resources when necessary. Sniper first, but good at suppression. Holds high authority over group activity to ensure provisions. Not tethered to base, but takes responsibility and pride for it. Muscle: Numerous vacancies. The blunt force of the group. Good at the ambush and quick at base raiding. Excellent drivers/pilots, with knowledge of every inch of the map. Can be stealthy when needed, and loud when getting the job done. Never leave a man in the field kinda guy. Always come home with the goods or die trying. Rarely wash and get their nutrients from cigarettes. All must be good watchmen and handy in base defence situations. KOS forbidden, and must be respectful with banters in side chat. Good career prospects with annual bonus schemes. No pension and no union talk. Traitors will be shot. Apply now 10
General Discussion / Re: Upcoming titles« on: August 17, 2016, 09:32:59 PM »For me, escape from tarkov, visually breath-taking and the gunplay looks the shit Hadn't heard of that, but it looks awesome 11
General Discussion / Upcoming titles« on: August 17, 2016, 04:09:38 PM »
Just a place to share heads-ups for upcoming titles you think should be awesome
First up from me, "Matterfall" for PS4 from Housemarque (my favourite dev!). They've made all my favourite twin stick shooters for PS3 and PS4, including Super Stardust HD, Dead Nation and Resogun. Hoping this will be at least the equal of them. If you haven't checked out their other titles before, and have PS, they're well worth a look. Need to be very very awake to play them though My PSN is Br1ckt0p if you want to add me. Gameplay footage for Matterfall should be coming very soon. All they've confirmed so far is side-scrolling shooter. The concept and game-art Housemarque release is also unbelievably good. :D 12
DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 14, 2016, 07:35:40 PM »
No rush dude Was just some notes for some time when you're back really. Server's running great
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DayZ Mod - (1.8.8) / Re: Server Requests and Features« on: August 14, 2016, 05:42:58 PM »
The server is running tight as a nut mate
Lots of old players (ugN and non ugN) have come back and a good number of new people are joining and returning Hopefully not long before there's a healthy regular player base. Lots of great feedback on all things like loot balance (scarce), crafting, adding accessories to weapons, server performance, and configuration like no waypoints, no crosshair etc... The only negative comments have been around the lack of vehicles (there seems to be only around half from the old server, including the temps on the coast etc...). And the only bug we've found is that when you siphon fuel from another vehicle, it doesn't actually drain any fuel and the jerry cans become invisible items in your inventory. Other than that, it's tickety boo 14
Join ugN Gaming / Re: St4Lk3r - Application« on: August 08, 2016, 04:58:02 PM »
Great deals on Kinguin.net for the Arma 2 packages if useful dude
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DayZ Mod - (1.8.8) / Re: Thankyou Dev Team« on: August 04, 2016, 05:01:05 PM »
+1
Great job KrisiS It's good to be back |